1. Plug in your computer. Most CD/DVD drives will have a small hole for opening the drive. Put a straightened paper clip in the hole and the drive should open. If it does not, turn on the computer and immediately open the CD drive. Put the CD for your operating system in the drive and close it. Restart your computer by pressing the power button until it shuts off and then push the power button again to turn the computer back on. Don't forget to turn your monitor on.
2. Check your motherboard manual for keys to use to start the "boot sequence" or "CMOS settings", or sometimes "BIOS settings". Click this button when the motherboard splash screen appears. Set your computer's CD/DVD drive as the first boot option. You may have to reboot your computer for these settings to take effect.
3. Follow the instructions to install your operating system. With most operating systems, this will include: Formatting the hard drive, configuring the boot loader, configuring the operating system, and finally installing the operating system. Once the operating system is installed, you're ready to go!
Friday, September 25, 2009
How to Build a Computer
Branded computers can offer both value and performance, the parts used can be powerful and not very expensive, and you can switch on and start work. Yet parts are often short-spec in one place or another. Sadly you'll often get a performance "bottleneck" such as a slow graphics card, only a basic amount of memory, or a slimline motherboard with too few upgrade slots. Luckily, computers are surprisingly easy to build. If you can afford the time to plan and build your own machine, you can design a system more targeted toward your own use.
1. Read and follow How to Choose Components for Building a Computer. The more preparation, research and careful selection of parts you do (and making it), the less time you will spend trying to make the darn thing work.
2.
Open the case.
3. Attach the PSU (power supply unit) to the inside of the case, following the instructions included with the case (some cases might have this step completed).
4. Use an antistatic strap-on cable so you don't shock the motherboard.
5. Identify the power leads.
6. Identify the front panel leads.
7. Locate the motherboard. Place it on top of its antistatic bag.
8. Observe the missing pins in the processor and match these with the socket on the motherboard. On many processors there will be a little gold arrow in the corner that you can use to orient the processor properly.
9. Insert the processor into the motherboard. Carefully open the CPU's socket and carefully insert the processor (no force needed). If it doesn't slip right in, or it feels like you have to push, it is probably misaligned. Close the socket and ensure the CPU is secure. Some sockets have small arms while others have complex assemblies to open and close the socket.
10. Apply good thermal paste to the CPU. Use no more than a rice sized amount and spread it in a thin layer over the entire processor surface (or if this is an older Athlon series without the protective cover, only apply to the chip in the center of the processor board). Adding too much thermal paste will slow the transfer of heat, making it more difficult to cool the CPU quickly.
11. Attach the heat sink. This varies from heat sink to heat sink, so read the instructions. Here is the procedure for the cooling device in this example:
* Push the fixing clip through the cooler and clip on the short end onto the processor socket.
* Use the tool to push the other end of the clip to the other side of the processor socket.
* If you have an adjustable speed fan for the CPU cooler then the fan should be fitted to the case after the motherboard has been installed.
12. Insert the RAM in the proper slots by opening the slots and pushing the RAM in until the little handles can lock it into position. Note how the RAM and slots are keyed--line them up so they will fit in properly.
13. Your motherboard should come with its own IO backplate (former). It is unlikely that your case will have an appropriate backplate for your motherboard. Take out the one that came with your case (this sometimes takes a bit of force). Sometimes they have screws to hold them in place, but most are held in only by friction. Pop it out be pressing on the bracket from rear side of the case.
14. Knock out any tabs covering IO components up on the motherboard's former.
15. Insert the motherboard former into the case.
16. Find some standoffs (e.g. metal jack screw standoff #4-40) that raise the motherboard just off the case surface, also some screws (e.g. #4-40 x 3/16" long) that fit in the spacers to screw the motherboard to the case.
17. The number of spacers required will be determined by the number of shielded holes in the motherboard. Position the motherboard to discover where to screw in the standoffs.
18. Screw the standoffs in the case at the relevant positions and place the motherboard on top ensuring that the ports fit snugly into the former.
19. Screw the motherboard on to the standoffs. It helps to hold on to the heatsink.
20. Attach the video card (if you have one) and any other PCI, PCI Express, AGP, or ISA cards into the motherboard. Be sure to secure them into place with the proper screws.
21. At this point it is a good idea to connect the case connectors. These tend to be located together on the motherboard near the front of the case. The order in which these are connected will depend on which is easiest physically. Normally top left to bottom right is easiest.
~ Soft power switch (motherboard power switch). It does not matter which way around this is connected
~ Reset switch, again it does not matter which way around this is connected
~ LED hard disk indicator (sometimes called power LED)
~ Sleep message indicator (if the case supports this)
~ Internal speaker connection
22. If you have a front audio panel then remove any jumpers that are installed on the motherboard connector and connect the front audio panel lead. Normally there will be a blank pin so that there is only one way of connecting the lead. Make sure you match up the right connectors, as they will be either AC97 or HDAudio. Assume AC97 when in doubt.
23. Similarly, locate the front panel USB connector(s) (these are additions to the rear USB connectors) and connect the USB lead(s). There is usually only one way in which these can be connected.
24. Decide where you want to install the various drives (floppy drive, DVD drive, hard disk).
25. Remove the front cover. There are normally cleats that can be squeezed by hand to release the front cover from the chassis.
26. Remove any metal barriers that are in the way between the drive and the front cover. Normally these are loosely moulded to the metal interior and can be removed by judicious wiggling until the barrier snaps off.
27. Configure the jumpers on the CD/DVD/hard drives. If you are using IDE drives and putting them on the same channel, then you should configure the hard drive as master and the CD/DVD drive as slave; this will make boot-ups faster and prevent issues in the future. Otherwise, check the jumper on the DVD drive to ensure that it is set as Master if this will be the first drive on one of the Extended IDE (E-IDE) channels.
28. Insert the DVD drive and floppy drive in through the front of the case. Some cases will have their own fascias that sit in front of the drives.
29. Install the front cover back on to the chassis.
30. A button on the fascia impinges on the drive button to transfer the action when operating of the drive. Use suitable fixing screws for each drive, normally 4 per drive to fix the drive into the cages built into the case. Ensure that the drives are flush up against the front of the case so that there is good positive action when using the buttons on the front of the case.
31. Install the hard disk. For IDE drives, check the jumper. If this drive is the master (first hard disk with the bootable operating system) then the jumper should be set to master or Cable Select (CS). If the jumper is set to CS then the first connector on the IDE ribbon cable must be used for this drive. For SATA drives, it doesn't matter which end of the cable you use for the drive, and there are no jumpers to set. When installing the drive ensure that two screw holes can be used on each side to attach the drive to the chassis.
32. Connect the IDE or SATA cable to the DVD ROM drive. For IDE, the blue end connects to the motherboard and the red strip connects to the right handside at the back of the drive. Blips in the plastic surround help you get the cable connected the right way round. Check the jumper of the drive. This should be set to master if it is the first drive on this IDE bus. When installing the IDE cable to the motherboard you may need to support the motherboard with your fingers to avoid bending it too much. It is simple for SATA: simply connect the drive to the motherboard.
33. Untangle the power leads with the various connectors and select the leads which do not contain the small floppy disk power lead. Install one of these power leads into the DVD drive.
34. For legacy operating systems and optical drives, locate the DVD ROM audio lead and connect this to the DVD drive. Find the location on the motherboard for the DVD audio lead and connect it. Newer drives play audio digitally through their regular data connection.
35. If your computer has a floppy drive, connect the floppy drive ribbon cable. The twist goes at the floppy drive end and the red stripe (pin 1) goes to the left at the back of the floppy drive. There is normally a blip in the plastic surround that corresponds with a gap on the motherboard and floppy drive connections. The twist in the cable identifies it as floppy drive A:, while no twist designates it as the second floppy drive, B:.
36. If you connected a floppy drive, the small floppy power cable is installed next. There is only one way round that this can be installed too.
37. Install the IDE or SATA cable for the hard disk. The blue end connects to the motherboard and the red strip connects to the right handside at the back of the hard disk. Blips in the plastic surround help you get the cable connected the right way round. For SATA, use either side of the cable for either connection.
38. Connect the motherboard power leads. There are various types of motherboard power connectors. Older ATX motherboards will have a 20-pin connector and possibly a separate 4-pin 12V connector, while newer motherboards will have a 24-pin connector and a separate 6 or 8-pin 12V connector. Legacy computers may have two or more in-line connectors.
39. Connect case fans if you have them. Most fans will come with their own adapters for plugging into the motherboard or directly attaching to the power supply.
40. Install the CPU cooler (heatsink or heatsink with fan assembly). You may need to remove screws or retainers that hold the slot blanks in place. Some cooler simply clip to the motherboard's plastic housing or clip through holes in the motherboard.
41. Connect the CPU cooler's fan to the motherboard.
42. Ensure screws are used to hold in the PCI slot covers.
43. Put the case back together and connect only a keyboard, mouse, and monitor to the computer. Once the operating system and drives are installed, connect the other peripherals you have.
Source : wikihow.com
1. Read and follow How to Choose Components for Building a Computer. The more preparation, research and careful selection of parts you do (and making it), the less time you will spend trying to make the darn thing work.
2.
Open the case.
3. Attach the PSU (power supply unit) to the inside of the case, following the instructions included with the case (some cases might have this step completed).
4. Use an antistatic strap-on cable so you don't shock the motherboard.
5. Identify the power leads.
6. Identify the front panel leads.
7. Locate the motherboard. Place it on top of its antistatic bag.
8. Observe the missing pins in the processor and match these with the socket on the motherboard. On many processors there will be a little gold arrow in the corner that you can use to orient the processor properly.
9. Insert the processor into the motherboard. Carefully open the CPU's socket and carefully insert the processor (no force needed). If it doesn't slip right in, or it feels like you have to push, it is probably misaligned. Close the socket and ensure the CPU is secure. Some sockets have small arms while others have complex assemblies to open and close the socket.
10. Apply good thermal paste to the CPU. Use no more than a rice sized amount and spread it in a thin layer over the entire processor surface (or if this is an older Athlon series without the protective cover, only apply to the chip in the center of the processor board). Adding too much thermal paste will slow the transfer of heat, making it more difficult to cool the CPU quickly.
11. Attach the heat sink. This varies from heat sink to heat sink, so read the instructions. Here is the procedure for the cooling device in this example:
* Push the fixing clip through the cooler and clip on the short end onto the processor socket.
* Use the tool to push the other end of the clip to the other side of the processor socket.
* If you have an adjustable speed fan for the CPU cooler then the fan should be fitted to the case after the motherboard has been installed.
12. Insert the RAM in the proper slots by opening the slots and pushing the RAM in until the little handles can lock it into position. Note how the RAM and slots are keyed--line them up so they will fit in properly.
13. Your motherboard should come with its own IO backplate (former). It is unlikely that your case will have an appropriate backplate for your motherboard. Take out the one that came with your case (this sometimes takes a bit of force). Sometimes they have screws to hold them in place, but most are held in only by friction. Pop it out be pressing on the bracket from rear side of the case.
14. Knock out any tabs covering IO components up on the motherboard's former.
15. Insert the motherboard former into the case.
16. Find some standoffs (e.g. metal jack screw standoff #4-40) that raise the motherboard just off the case surface, also some screws (e.g. #4-40 x 3/16" long) that fit in the spacers to screw the motherboard to the case.
17. The number of spacers required will be determined by the number of shielded holes in the motherboard. Position the motherboard to discover where to screw in the standoffs.
18. Screw the standoffs in the case at the relevant positions and place the motherboard on top ensuring that the ports fit snugly into the former.
19. Screw the motherboard on to the standoffs. It helps to hold on to the heatsink.
20. Attach the video card (if you have one) and any other PCI, PCI Express, AGP, or ISA cards into the motherboard. Be sure to secure them into place with the proper screws.
21. At this point it is a good idea to connect the case connectors. These tend to be located together on the motherboard near the front of the case. The order in which these are connected will depend on which is easiest physically. Normally top left to bottom right is easiest.
~ Soft power switch (motherboard power switch). It does not matter which way around this is connected
~ Reset switch, again it does not matter which way around this is connected
~ LED hard disk indicator (sometimes called power LED)
~ Sleep message indicator (if the case supports this)
~ Internal speaker connection
22. If you have a front audio panel then remove any jumpers that are installed on the motherboard connector and connect the front audio panel lead. Normally there will be a blank pin so that there is only one way of connecting the lead. Make sure you match up the right connectors, as they will be either AC97 or HDAudio. Assume AC97 when in doubt.
23. Similarly, locate the front panel USB connector(s) (these are additions to the rear USB connectors) and connect the USB lead(s). There is usually only one way in which these can be connected.
24. Decide where you want to install the various drives (floppy drive, DVD drive, hard disk).
25. Remove the front cover. There are normally cleats that can be squeezed by hand to release the front cover from the chassis.
26. Remove any metal barriers that are in the way between the drive and the front cover. Normally these are loosely moulded to the metal interior and can be removed by judicious wiggling until the barrier snaps off.
27. Configure the jumpers on the CD/DVD/hard drives. If you are using IDE drives and putting them on the same channel, then you should configure the hard drive as master and the CD/DVD drive as slave; this will make boot-ups faster and prevent issues in the future. Otherwise, check the jumper on the DVD drive to ensure that it is set as Master if this will be the first drive on one of the Extended IDE (E-IDE) channels.
28. Insert the DVD drive and floppy drive in through the front of the case. Some cases will have their own fascias that sit in front of the drives.
29. Install the front cover back on to the chassis.
30. A button on the fascia impinges on the drive button to transfer the action when operating of the drive. Use suitable fixing screws for each drive, normally 4 per drive to fix the drive into the cages built into the case. Ensure that the drives are flush up against the front of the case so that there is good positive action when using the buttons on the front of the case.
31. Install the hard disk. For IDE drives, check the jumper. If this drive is the master (first hard disk with the bootable operating system) then the jumper should be set to master or Cable Select (CS). If the jumper is set to CS then the first connector on the IDE ribbon cable must be used for this drive. For SATA drives, it doesn't matter which end of the cable you use for the drive, and there are no jumpers to set. When installing the drive ensure that two screw holes can be used on each side to attach the drive to the chassis.
32. Connect the IDE or SATA cable to the DVD ROM drive. For IDE, the blue end connects to the motherboard and the red strip connects to the right handside at the back of the drive. Blips in the plastic surround help you get the cable connected the right way round. Check the jumper of the drive. This should be set to master if it is the first drive on this IDE bus. When installing the IDE cable to the motherboard you may need to support the motherboard with your fingers to avoid bending it too much. It is simple for SATA: simply connect the drive to the motherboard.
33. Untangle the power leads with the various connectors and select the leads which do not contain the small floppy disk power lead. Install one of these power leads into the DVD drive.
34. For legacy operating systems and optical drives, locate the DVD ROM audio lead and connect this to the DVD drive. Find the location on the motherboard for the DVD audio lead and connect it. Newer drives play audio digitally through their regular data connection.
35. If your computer has a floppy drive, connect the floppy drive ribbon cable. The twist goes at the floppy drive end and the red stripe (pin 1) goes to the left at the back of the floppy drive. There is normally a blip in the plastic surround that corresponds with a gap on the motherboard and floppy drive connections. The twist in the cable identifies it as floppy drive A:, while no twist designates it as the second floppy drive, B:.
36. If you connected a floppy drive, the small floppy power cable is installed next. There is only one way round that this can be installed too.
37. Install the IDE or SATA cable for the hard disk. The blue end connects to the motherboard and the red strip connects to the right handside at the back of the hard disk. Blips in the plastic surround help you get the cable connected the right way round. For SATA, use either side of the cable for either connection.
38. Connect the motherboard power leads. There are various types of motherboard power connectors. Older ATX motherboards will have a 20-pin connector and possibly a separate 4-pin 12V connector, while newer motherboards will have a 24-pin connector and a separate 6 or 8-pin 12V connector. Legacy computers may have two or more in-line connectors.
39. Connect case fans if you have them. Most fans will come with their own adapters for plugging into the motherboard or directly attaching to the power supply.
40. Install the CPU cooler (heatsink or heatsink with fan assembly). You may need to remove screws or retainers that hold the slot blanks in place. Some cooler simply clip to the motherboard's plastic housing or clip through holes in the motherboard.
41. Connect the CPU cooler's fan to the motherboard.
42. Ensure screws are used to hold in the PCI slot covers.
43. Put the case back together and connect only a keyboard, mouse, and monitor to the computer. Once the operating system and drives are installed, connect the other peripherals you have.
Source : wikihow.com
Saturday, September 19, 2009
Computer
A computer is a machine that manipulates data according to a set of instructions.
Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are however the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a mobile phone to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Source : wikipedia.com
Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are however the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a mobile phone to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
Source : wikipedia.com
Wednesday, September 16, 2009
Free Download Manager 3.0.870
Free Download Manager? It is a powerful, easy-to-use and absolutely free download accelerator and manager. Moreover, FDM is 100% safe, open-source software distributed under GPL license.
FDM offers these features:
* BitTorrent support
* Upload Manager
* Flash video downloading
* Portable (USB stick) mode
* Audio/video file preview and conversion
* Download acceleration
* Resume broken downloads
* Smart file management and powerful scheduler
* Adjust traffic usage
* HTML Spider: Download whole web pages or even whole web sites with HTML Spider.
* Simultaneous downloading from several mirrors
* Zip files partial download
* Active spyware and adware protection through active communication among users
* Multi language support
* Plus many more features!
Click here for Download
Source : Filehippo.com
FDM offers these features:
* BitTorrent support
* Upload Manager
* Flash video downloading
* Portable (USB stick) mode
* Audio/video file preview and conversion
* Download acceleration
* Resume broken downloads
* Smart file management and powerful scheduler
* Adjust traffic usage
* HTML Spider: Download whole web pages or even whole web sites with HTML Spider.
* Simultaneous downloading from several mirrors
* Zip files partial download
* Active spyware and adware protection through active communication among users
* Multi language support
* Plus many more features!
Click here for Download
Source : Filehippo.com
How to Find Public Domain Materials
Public domain materials are those rare works that are not copyrighted and thus not restricted in use in any way. These public domain works can be incorporated into other publications such as wikiHow or Wikipedia. Here is a few sources one might find a public domain resource.
1. Understand the basic sources that public domain materials exist. Some typical sources include old published materials, US Government publications, and materials explicitly donated to the public domain.
2. Look for materials published in the USA before 1923. Some good examples of public domain books that could be turned into how-to articles:
- The Household Cyclopedia - a how-to manual from 1881!
- The Boy Mechanic: 700 Things for Boys to Do by Popular Mechanics - illustrations and all in PDF.
- Things to Make by Archibald Williams - projects in carpentry, machinery, kites, and more.
- Archive.org search for "how-to - check before copying to wikiHow because not all of the information is in the public domain.
- The Jewish Encyclopedia (1901-1906)
- The Nuttall Enyclopedia
3. Research books that were published between 1923 and Jan 1, 1964. 90% of books during this period are not copyrighted, since their copyright holders failed to extend their copyright. Review the copyright renewal database for details.
4. Obtain US Government published documents that are usually public domain unless marked otherwise. Some good examples which contain some how-to related info:
- Space Educators' Handbook
- US Forest Service Fire Effects Database - contains photos and facts on many species.
- NIST Dictionary of Algorithms, Data Structures, and Problems -
- Centers for Disease Control and Prevention
- USDA Nutrient Data Laboratory
- U.S. Navy - contains good information on knots.
- U.S. Department of Defense - some military training books contain good how-tos on a variety of subjects.
- Federal Emergency Management Agency - contains good information on preparing for natural disasters.
- National Transportation Safety Board
- National Oceanic and Atmospheric Administration
U.S. Geological Survey
5. Look through some of the more popular websites containing public domain resources. Note that not all material on these sites are public domain:
- ibiblio.org
- Project Gutenberg
- Wikipedia list of public domain text resources - many options listed. Great source.
- Wikipedia list of public domain image resources
1. Understand the basic sources that public domain materials exist. Some typical sources include old published materials, US Government publications, and materials explicitly donated to the public domain.
2. Look for materials published in the USA before 1923. Some good examples of public domain books that could be turned into how-to articles:
- The Household Cyclopedia - a how-to manual from 1881!
- The Boy Mechanic: 700 Things for Boys to Do by Popular Mechanics - illustrations and all in PDF.
- Things to Make by Archibald Williams - projects in carpentry, machinery, kites, and more.
- Archive.org search for "how-to - check before copying to wikiHow because not all of the information is in the public domain.
- The Jewish Encyclopedia (1901-1906)
- The Nuttall Enyclopedia
3. Research books that were published between 1923 and Jan 1, 1964. 90% of books during this period are not copyrighted, since their copyright holders failed to extend their copyright. Review the copyright renewal database for details.
4. Obtain US Government published documents that are usually public domain unless marked otherwise. Some good examples which contain some how-to related info:
- Space Educators' Handbook
- US Forest Service Fire Effects Database - contains photos and facts on many species.
- NIST Dictionary of Algorithms, Data Structures, and Problems -
- Centers for Disease Control and Prevention
- USDA Nutrient Data Laboratory
- U.S. Navy - contains good information on knots.
- U.S. Department of Defense - some military training books contain good how-tos on a variety of subjects.
- Federal Emergency Management Agency - contains good information on preparing for natural disasters.
- National Transportation Safety Board
- National Oceanic and Atmospheric Administration
U.S. Geological Survey
5. Look through some of the more popular websites containing public domain resources. Note that not all material on these sites are public domain:
- ibiblio.org
- Project Gutenberg
- Wikipedia list of public domain text resources - many options listed. Great source.
- Wikipedia list of public domain image resources
How to Enjoy Online Media
Watching media online can be a great way to spend time, entertain friends, or maybe even learn a thing or two. Learning how to navigate between sites. Finding what you want to watch can be challenging, however. If you have a good grasp of what you want to see, this article can help you find a video to watch.
1. Log on to the internet. Selecting your preferred web browser can help you get more out of your video-watching experience. There are browsers tailored specifically for media. Seek these out on Download.com or another trusted website.
2. Do a search for popular media websites. Some of the more popular user-generated video sites are YouTube.com, DailyMotion.com, and others. If you are in it for the education, try MSN or BBC. These sites are updated often, and carry videos about top news stories and current events. A great parody news resource is TheOnion.com. They have videos and podcasts that are hilarious and are great to watch and send to coworkers.
3. Do a search for specific videos once you reach the site that interests you the most. Search for things that you enjoy or find interesting. Or, if you are feeling adventurous, check out the featured or random videos. Who knows, you may find something you like!
4. Find other sources of media. Don't stop at just videos. Read online news columns, listen to podcasts, and view photos.
5. Contribute to the media network. Post your own videos. Upload your own photos. Publish your own podcast or internet column. Make your media unique to make sure it stands out from the rest. The world might not want to see another skateboarding dog.
1. Log on to the internet. Selecting your preferred web browser can help you get more out of your video-watching experience. There are browsers tailored specifically for media. Seek these out on Download.com or another trusted website.
2. Do a search for popular media websites. Some of the more popular user-generated video sites are YouTube.com, DailyMotion.com, and others. If you are in it for the education, try MSN or BBC. These sites are updated often, and carry videos about top news stories and current events. A great parody news resource is TheOnion.com. They have videos and podcasts that are hilarious and are great to watch and send to coworkers.
3. Do a search for specific videos once you reach the site that interests you the most. Search for things that you enjoy or find interesting. Or, if you are feeling adventurous, check out the featured or random videos. Who knows, you may find something you like!
4. Find other sources of media. Don't stop at just videos. Read online news columns, listen to podcasts, and view photos.
5. Contribute to the media network. Post your own videos. Upload your own photos. Publish your own podcast or internet column. Make your media unique to make sure it stands out from the rest. The world might not want to see another skateboarding dog.
Tuesday, September 15, 2009
How to Pretend to Hack a Website
Note: This does not really affect the website content at all. What you change is only visible on your computer. Then as soon as you refresh the page it will be back to normal for you too.
1. Go to the page you want to hack and wait for it to be load fully. If you do it before, it will only edit what has already loaded.
2. Copy the code into the url bar.
javascript: document.body.contentEditable = 'true'; document.designMode = 'on'; void 0
3. Hit go! If it worked right the links will have turned a more saturated blue, and when you click somewhere you'll be able to edit text
4. Edit! You can change text by highlighting it and typing. You can stretch or delete images just by clicking on them. Or you can just highlight the whole page and hit delete! Have fun!
5. Type the following code to make the page uneditable again:
javascript: document.body.contentEditable = 'false'; document.designMode = 'off'; void 1
6. Once you have made the page uneditable again, left-click in the URL Bar and press ESC. This will reset the URL to the page you are on, making it look authentic!
1. Go to the page you want to hack and wait for it to be load fully. If you do it before, it will only edit what has already loaded.
2. Copy the code into the url bar.
javascript: document.body.contentEditable = 'true'; document.designMode = 'on'; void 0
3. Hit go! If it worked right the links will have turned a more saturated blue, and when you click somewhere you'll be able to edit text
4. Edit! You can change text by highlighting it and typing. You can stretch or delete images just by clicking on them. Or you can just highlight the whole page and hit delete! Have fun!
5. Type the following code to make the page uneditable again:
javascript: document.body.contentEditable = 'false'; document.designMode = 'off'; void 1
6. Once you have made the page uneditable again, left-click in the URL Bar and press ESC. This will reset the URL to the page you are on, making it look authentic!
Thursday, September 10, 2009
How to Create Your Own Wiki With BluWiki
There are many ways that you can set up your own wiki. If you have access to your own servers and some 'techie skill', you can set up one using something like MediaWiki. Alternatively, you can use a hosted wiki. There are many on line. Some are commercial and some are free. This article is about BluWiki, a free wiki site.
1. Go to BluWiki . Click on 'Click Here to Start Your Own Website' to start the process.
2. Choose what you will be identified as. You will want something fairly unique so that you can be sure of acquiring the domain.
3. Get an account. If you don't already have one, sign up for an account with BluWiki.
When you sign up for an account, you will give them an account name and a password. You don't need to give your email address, but if you want to use certain aspects of BluWiki, it will be necessary. If you do, a message will be sent to the email address and you will need to validate it.
4. Look at the toolbox and start on your wiki.
5. Start out with your user page. Start out with something simple. Maybe, it might get your creative juices flowing.
6. Note the toolbar in the upper right hand corner. Here are your tools:
- Log Out
- Page
- Discussion
- Edit
- History
- Watch
- Go to the site toolbox
7. Create a page. Start a page (or find one) by typing in the name into the search box.
8. Create the page. If you haven't already created the page, start working on it.
9. Check out the FAQ. If you have any questions, start off with the FAQ.
1. Go to BluWiki . Click on 'Click Here to Start Your Own Website' to start the process.
2. Choose what you will be identified as. You will want something fairly unique so that you can be sure of acquiring the domain.
3. Get an account. If you don't already have one, sign up for an account with BluWiki.
When you sign up for an account, you will give them an account name and a password. You don't need to give your email address, but if you want to use certain aspects of BluWiki, it will be necessary. If you do, a message will be sent to the email address and you will need to validate it.
4. Look at the toolbox and start on your wiki.
5. Start out with your user page. Start out with something simple. Maybe, it might get your creative juices flowing.
6. Note the toolbar in the upper right hand corner. Here are your tools:
- Log Out
- Page
- Discussion
- Edit
- History
- Watch
- Go to the site toolbox
7. Create a page. Start a page (or find one) by typing in the name into the search box.
8. Create the page. If you haven't already created the page, start working on it.
9. Check out the FAQ. If you have any questions, start off with the FAQ.
Saturday, September 5, 2009
How to Become Well Known on Ratemydrawings
Perhaps you joined RateMyDrawings because you love creating art. Or maybe just because you like viewing art. Here are a few tips for becoming more well-known on the popular drawing website.
1. Create an account on RateMyDrawings.com. It is simple and will allow you to leave comments on artwork, participate in draw-chat and reply to forums located within Rate My Drawings.
2. Start off by going under the "Introduce Yourself" section of the RMD forums. Make a new topic that contains a bit about yourself. Be sure to show your personality. The more "in-yourface" you are the better.
3. Make a few drawings using the RMD drawing tool. The first few drawings you make will help you get accustomed to the operation of the RMD drawing tool. These drawings are your first stepping stones into digital artwork.
4. After you've made a drawing you'll have to accept it. There's steps to that on the site.
5. A good thing to do now is to go to the Recent Drawings section. Leave comments on several of the drawings. You can litterally copy/paste a "Good Job 5 hearts!" Speaking of hearts - Don't forget to rate.
6. After you've made contact with some artists you'll start getting comments. Every once and a while you'll get a profile comment, be sure to reply.
7. Find some of the better artists and "Subscribe" to them. An even bigger compliment is to add them to your friends. When they're your friend you get their updates right on your profile page.
A good way to become popular is to enter lots of competitions. Even if the entry isn't that great the comtest's host has to check it out.
1. Create an account on RateMyDrawings.com. It is simple and will allow you to leave comments on artwork, participate in draw-chat and reply to forums located within Rate My Drawings.
2. Start off by going under the "Introduce Yourself" section of the RMD forums. Make a new topic that contains a bit about yourself. Be sure to show your personality. The more "in-yourface" you are the better.
3. Make a few drawings using the RMD drawing tool. The first few drawings you make will help you get accustomed to the operation of the RMD drawing tool. These drawings are your first stepping stones into digital artwork.
4. After you've made a drawing you'll have to accept it. There's steps to that on the site.
5. A good thing to do now is to go to the Recent Drawings section. Leave comments on several of the drawings. You can litterally copy/paste a "Good Job 5 hearts!" Speaking of hearts - Don't forget to rate.
6. After you've made contact with some artists you'll start getting comments. Every once and a while you'll get a profile comment, be sure to reply.
7. Find some of the better artists and "Subscribe" to them. An even bigger compliment is to add them to your friends. When they're your friend you get their updates right on your profile page.
A good way to become popular is to enter lots of competitions. Even if the entry isn't that great the comtest's host has to check it out.
Wednesday, September 2, 2009
Wireless network interface card
A wireless network interface controller (WNIC) is a network card which connects to a radio-based computer network, unlike a regular network interface controller (NIC) which connects to a wire-based network such as token ring or ethernet. A WNIC, just like a NIC, works on the Layer 1 and Layer 2 of the OSI Model. A WNIC is an essential component for wireless desktop computer. This card uses an antenna to communicate through microwaves. A WNIC in a desktop computer usually is connected using the PCI bus. Other connectivity options are USB and PC card. Integrated WNICs are also available, (typically in Mini PCI/PCI Express Mini Card form).
A wireless network interface controller (WNIC) is a network card which connects to a radio-based computer network, unlike a regular network interface controller (NIC) which connects to a wire-based network such as token ring or ethernet. A WNIC, just like a NIC, works on the Layer 1 and Layer 2 of the OSI Model. A WNIC is an essential component for wireless desktop computer. This card uses an antenna to communicate through microwaves. A WNIC in a desktop computer usually is connected using the PCI bus. Other connectivity options are USB and PC card. Integrated WNICs are also available, (typically in Mini PCI/PCI Express Mini Card form).
A wireless network interface controller (WNIC) is a network card which connects to a radio-based computer network, unlike a regular network interface controller (NIC) which connects to a wire-based network such as token ring or ethernet. A WNIC, just like a NIC, works on the Layer 1 and Layer 2 of the OSI Model. A WNIC is an essential component for wireless desktop computer. This card uses an antenna to communicate through microwaves. A WNIC in a desktop computer usually is connected using the PCI bus. Other connectivity options are USB and PC card. Integrated WNICs are also available, (typically in Mini PCI/PCI Express Mini Card form).
Subscribe to:
Posts (Atom)